Oct 30, 2009

Project: Captain Pisces

Oct 30, 2009 2
Phew, it has busy week.

After meeting with the lovely and accommodating Emma, we decided upon our next goal: To create a pitch document for one of our ideas - Captain Pisces in the 21st Century!

Both the text and the images were a great challenge, but they turned out pretty much as we'd hoped.


We can't say too much about the details, but hopefully the images might speak enough about the tone.

Another thing we've been working on is the Stumped Bible - a new, much more professional looking version. For that we've enlisted the help of Timothy Jack, a super talented and all round nice guy.

And this is supposedly just a super rough work-in-progress!

Oct 16, 2009

Link: Mario Brothers

Oct 16, 2009 8
No, The Silent Knights has not devolved into a video game blog like millions of other blog across the interwebs. We are firmly committed to remaining a writing blog like millions of other blogs across the interwebs.

Every now and then when surfing Newgrounds or You Tube you come across something very different and very, very special. This is one of those somethings. It's a five act story simply titled Mario Brothers from crazy genius Alexander Leon, who used the graphics from the original Super Mario Bros. video game to tell a tragic tale of Shakespearian proportions. Check it.


Mutt and I have always been fascinated by the inspiring yet terrifying power of storytelling to beautify anything. This is one of the greatest proofs of this we have ever seen. It transforms a simplistic and even absurd video game into something dark and powerful that made us completely forget that we were watching a collection of featureless pixels. It makes you wonder what other things stories can make seem beautiful in spite in reality... or already have.

You'll want to watch all five acts of this masterpiece.

Oct 9, 2009

Inspiring Idea: Idea Archival

Oct 9, 2009 5
Both Luke and I spend quite a decent amount of time Documenting and Archiving our ideas, be it character concepts or simply a line of dialogue. As a result, it surprised me to meet writers who don't keep any of their ideas at all. Not documenting my ideas seems to me like a carpenter who throws out all his tools after every job - or a squirrel not storing nuts for the winter.

Of course, it is their prerogative, and in fact one of our revered mentors told us himself that he doesn't really keep notes. But if you'll indulge me I'd like to put down not just my How, but my Why.

Why

As writers, our careers at their basic level seem to be almost entirely based on two things:

1) Our ideas, and 2) Our ability to convey them.

To talk about them in reverse order: The second one, Conveyance, is about Skill, Instinct, Study, Experience, Flexibility and so on - things covered in the majority of articles both here and on other sites. If I were to over-simplify the principal, I would call it the Quality.

The first one, Ideas, is about Inspiration, Productivity, Creativity and Brain-Storming Ability. Roughly speaking, it is the Quantity. People always tend to sneer at Quantity, but if you only have one idea every 10 years, it really doesn't matter how good that idea is.

Now if I was blessed with such a mastery of the Quantity that I always had a solution to this or that script problem, or could instantly come up with the perfect original gag on the spur of the moment then hot dog, that would be dandy.

However, if you're human like me, you will have your off days, you'll draw a blank or maybe you'll just be plain ol' bashing your head against a wall. Well, it's on those days that your Muse is visiting an Aunt, that Idea Archival comes to the rescue - think of it as a Quantity supplement. Years of un-copyrighted material ready for the picking.

Winter has come and you have a hollow full of nuts. Delicious.

How

MacJournal
I have, as of two years ago, completely digitized my notes. I use MacJournal, created by the wizards at Mariner Software - and yes, for all of you brave people still battling through the murk of certain other Operating Systems, there is a version for you. (EDIT: It is now available for iPhone and iPod Touch)

This is probably my most invaluable writing tool... directly under actual scripting software of course.
Voice Recorder
Luke has made better use of this than me (mainly because I don't have a voice recorder, and he does) but not only is it more portable and easier to record the more complex ideas, but it captures the feel and energy of the original creation.

For the longest time we didn't use voice recording simply because it was too hard to store them, or to find the right note. However, ever since finding that MacJournal holds audio (not to mention pictures and video), it's been a simple matter of pasting it in and writing a simple descriptive caption.

Dream Journal
This one might just be me, but it's a free and constant source of uncontrolled creativity. I've gotten some very interesting visual ideas over the years that I would have never come up with myself, as well as even some potential short films.

Not to mention disturbing glimpses into my raw psychotic innermost.

End

So they are some of the ways I record my ideas. In passing I'm also going to mention the Image Archiving post, even though it's more about Inspiration rather than actual Ideas.

I'd love to hear your methods for documentation. Take a screenshot of your Folders and post a link in the Comments section - Or copy down your MacJournal layout - Or even take a picture of that tattered cardboard box with the reams of unsorted A4 poking out from under your bed. Whatever you have, let's share it with the group.

Oct 2, 2009

Rule Of Thumb: Battle Fatigue

Oct 2, 2009 6
Back in 2002 when Peter Jackson was editing the climax of The Lord Of The Rings: The Two Towers, he discovered this very useful rule of thumb.

No matter how many epic shots and awesome action he kept adding to the sequence it was never as exciting as the shorter, initial edit.

He worked out that he had passed a magical line at some point where the action stopped adding to the sequence and started diminishing it. Apparently we can only take so many explosions before we need a break or lose interest. I know! Impossible, right? Explosions are sweet! I mean, they explode. How could that ever get old?

So, desperate to avoid making this mistake myself, I decided to compile a list of possible solutions.


1) Less Is More

In the words of Nigel Powers: "It's not the size, mate, it's how you use it." Making an action sequence longer and larger doesn't make it better. In fact, usually the opposite is true.

Remember the Burly Brawl from The Matrix Reloaded? 100 super-powered Smiths verses Neo, The One. That thing went for over five minutes but it didn't hold a candle to the shorter and oh so sweeter Dojo Fight from it's predecessor which, funnily enough, only had two guys in it. It was more creative, more fun and it left you wanting more... in a good way.


The longer the action sequence goes for, the greater the risk of losing the viewer to boredom. The larger scale the action sequence is, the greater the risk of the viewer not investing in it's outcome.


2) Personality, Personality, Personality

Action = Good. Action + Character = Good... er... More Good.

While Brad Bird was working on The Incredibles he adopted the phrase Character-Driven Action. Basically, never take your character's personality for granted, especially during action sequences. Figure out what makes your characters and your whole universe unique and use it to make a unique action sequence!


The Sand Wall Sequence from The Mummy, the Mall/Aqueduct Chase from Terminator 2, the 100 Mile Dash from The Incredibles, all of them factored in the personalities of their characters and the unique qualities of their universes to create truly memorable sequences. They kept the viewer engaged.


3) Take A Break

Pfft, dealing with fatigue by taking a break? Like that'll work.

You see this one all the time. The hero and the villain are dueling to the death and it keeps cutting away to the damn comic relief character trying to complete some stupid secondary objective. In reality, this is not only providing the viewer with a much needed breather, but it's secretly helping the main fight seem more intense by comparison.


In The Two Towers PJ kept cutting, quite deliberately mind you, to the slowest and most boring characters imaginable during the battle of Helm's Deep. He also dotted the whole sequence with quick visual interludes. Geographical shots, spectacular extras fatalities, anything to mix it up and break up the action.

---

Also, it helps if the action sequence isn't completely pointless. Not that we'd target the Burly Brawl twice in one post... *cough*
 
The Silent Knights - All Rights Reserved © ◄Design by Pocket, BlogBulk Blogger Templates